// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: pyG4RotationMatrix.cc,v 1.4 2006/06/29 15:33:15 gunter Exp $ // $Name: geant4-09-04-beta-01 $ // ==================================================================== // pyG4RotationMatrix.cc // // 2005 Q // ==================================================================== #include #include "G4RotationMatrix.hh" using namespace boost::python; typedef G4RotationMatrix XXX; // ... // ==================================================================== // thin wrappers // ==================================================================== namespace pyG4RotationMatrix { XXX&(XXX::*f1_rotate)(G4double, const G4ThreeVector&)= &XXX::rotate; XXX&(XXX::*f2_rotate)(G4double, const G4ThreeVector*)= &XXX::rotate; }; using namespace pyG4RotationMatrix; // ==================================================================== // module definition // ==================================================================== void export_G4RotationMatrix() { class_("G4RotationMatrix", "rotation matrix") // constructors .def(init()) // property .add_property("xx", &XXX::xx) .add_property("xy", &XXX::xy) .add_property("xz", &XXX::xz) .add_property("yx", &XXX::yx) .add_property("yy", &XXX::yy) .add_property("yz", &XXX::yz) .add_property("zx", &XXX::zx) .add_property("zy", &XXX::zy) .add_property("zz", &XXX::zz) .def_readonly("IDENTITY", &XXX::IDENTITY) // methods .def("colX", &XXX::colX) .def("colY", &XXX::colY) .def("colZ", &XXX::colZ) .def("rowX", &XXX::rowX) .def("rowY", &XXX::rowY) .def("rowZ", &XXX::rowZ) .def("getPhi", &XXX::getPhi) .def("getTheta", &XXX::getTheta) .def("getPsi", &XXX::getPsi) .def("phi", &XXX::phi) .def("theta", &XXX::theta) .def("psi", &XXX::psi) .def("getDelta", &XXX::getDelta) .def("getAxis", &XXX::getAxis) .def("delta", &XXX::axis) .def("axis", &XXX::delta) .def("phiX", &XXX::phiX) .def("phiY", &XXX::phiY) .def("phiZ", &XXX::phiZ) .def("thetaX", &XXX::thetaX) .def("thetaY", &XXX::thetaY) .def("thetaZ", &XXX::thetaZ) .def("setPhi", &XXX::setPhi) .def("setTheta", &XXX::setTheta) .def("setPsi", &XXX::setPsi) .def("setAxis", &XXX::setAxis) .def("setDelta", &XXX::setDelta) .def("isIdentity", &XXX::isIdentity) .def("rotateX", &XXX::rotateX, return_value_policy()) .def("rotateY", &XXX::rotateY, return_value_policy()) .def("rotateZ", &XXX::rotateZ, return_value_policy()) .def("rotate", f1_rotate, return_value_policy()) .def("rotate", f2_rotate, return_value_policy()) .def("rotateAxes", &XXX::rotateAxes, return_value_policy()) .def("inverse", &XXX::inverse) .def("invert", &XXX::invert, return_value_policy()) // operators .def(self_ns::str(self)) .def(self == self) .def(self != self) .def(self > self) .def(self < self) .def(self >= self) .def(self <= self) .def(self * self) .def(self * G4ThreeVector()) .def(self *= self) ; }