// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: pyG4Transform3D.cc,v 1.4 2006/06/29 15:33:30 gunter Exp $ // $Name: geant4-09-04-beta-01 $ // ==================================================================== // pyG4Transform3D.cc // // 2005 Q // ==================================================================== #include #include "G4Transform3D.hh" #include "G4ThreeVector.hh" #include "G4RotationMatrix.hh" using namespace boost::python; typedef G4Transform3D XXX; // ... // ==================================================================== // module definition // ==================================================================== void export_G4Transform3D() { class_("G4Transform3D", "geometrical 3D transformation") // constructors .def(init()) .def(init()) // property .add_property("xx", &XXX::xx) .add_property("xy", &XXX::xy) .add_property("xz", &XXX::xz) .add_property("yx", &XXX::yx) .add_property("yy", &XXX::yy) .add_property("yz", &XXX::yz) .add_property("zx", &XXX::zx) .add_property("zy", &XXX::zy) .add_property("zz", &XXX::zz) .add_property("dx", &XXX::dx) .add_property("dy", &XXX::dy) .add_property("dz", &XXX::dz) .def_readonly("Identity", &XXX::Identity) // methods .def("inverse", &XXX::inverse) .def("getRotation" , &XXX::getRotation) .def("getTranslation", &XXX::getTranslation) // operators .def(self == self) .def(self != self) .def(self * self) ; }