// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4DefaultLinearColorMap.cc,v 1.3 2008/08/29 02:50:05 akimura Exp $ // GEANT4 tag $Name: $ // #include "G4DefaultLinearColorMap.hh" G4DefaultLinearColorMap::G4DefaultLinearColorMap(G4String mName) :G4VScoreColorMap(mName) {;} G4DefaultLinearColorMap::~G4DefaultLinearColorMap() {;} void G4DefaultLinearColorMap::GetMapColor(G4double val, G4double color[4]) { G4double value; if(fMaxVal == fMinVal) value = 0.; else value = (val-fMinVal)/(fMaxVal-fMinVal); if(value > 1.) {value=1.;} if(value < 0.) {value=0.;} // color map const int NCOLOR = 6; struct ColorMap { G4double val; G4double rgb[4]; } colormap[NCOLOR] = {{0.0, {1., 1., 1., 1.}}, // value, r, g, b, alpha {0.2, {0., 0., 1., 1.}}, {0.4, {0., 1., 1., 1.}}, {0.6, {0., 1., 0., 1.}}, {0.8, {1., 1., 0., 1.}}, {1.0, {1., 0., 0., 1.}}}; // search G4int during[2] = {0, 0}; for(int i = 1; i < NCOLOR; i++) { if(colormap[i].val >= value) { during[0] = i-1; during[1] = i; break; } } // interpolate G4double a = std::fabs(value - colormap[during[0]].val); G4double b = std::fabs(value - colormap[during[1]].val); for(int i = 0; i < 4; i++) { color[i] = (b*colormap[during[0]].rgb[i] + a*colormap[during[1]].rgb[i]) /(colormap[during[1]].val - colormap[during[0]].val); } }