// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4RayShooter.cc,v 1.2 2006/06/29 18:10:00 gunter Exp $ // GEANT4 tag $Name: geant4-09-04-beta-01 $ // #include "G4RayShooter.hh" #include "G4PrimaryParticle.hh" #include "G4Event.hh" #include "G4ParticleTable.hh" #include "G4ParticleDefinition.hh" #include "globals.hh" G4RayShooter::G4RayShooter() { SetInitialValues(); } void G4RayShooter::SetInitialValues() { particle_definition = 0; G4ThreeVector zero; particle_momentum_direction = (G4ParticleMomentum)zero; particle_energy = 1.0*GeV; particle_position = zero; particle_time = 0.0; particle_polarization = zero; } G4RayShooter::~G4RayShooter() { } void G4RayShooter::Shoot(G4Event* evt,G4ThreeVector vtx,G4ThreeVector direc) { if(!particle_definition) { G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); G4String particleName; particle_definition = particleTable->FindParticle(particleName="geantino"); if(!particle_definition) { G4String msg; msg = " G4RayTracer uses geantino to trace the ray, but your physics list does not\n"; msg += "define G4Geantino. Please add G4Geantino in your physics list."; G4Exception("G4RayShooter::Shoot","RayTracer001",FatalException,msg); } } // create a new vertex G4PrimaryVertex* vertex = new G4PrimaryVertex(vtx,particle_time); // create new primaries and set them to the vertex G4double mass = particle_definition->GetPDGMass(); G4double energy = particle_energy + mass; G4double pmom = std::sqrt(energy*energy-mass*mass); G4double px = pmom*direc.x(); G4double py = pmom*direc.y(); G4double pz = pmom*direc.z(); G4PrimaryParticle* particle = new G4PrimaryParticle(particle_definition,px,py,pz); particle->SetMass( mass ); particle->SetPolarization(particle_polarization.x(), particle_polarization.y(), particle_polarization.z()); vertex->SetPrimary( particle ); evt->AddPrimaryVertex( vertex ); }