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// $Id: G4LowEIonFragmentation.hh,v 1.6 2010/08/20 07:42:19 vnivanch Exp $
// GEANT4 tag $Name: geant4-09-03-ref-09 $
//
//---------------------------------------------------------------------------
//
// $Id: G4LowEIonFragmentation.hh,v 1.6 2010/08/20 07:42:19 vnivanch Exp $
// GEANT4 tag $Name: geant4-09-03-ref-09 $
//
// ClassName: G4LowEIonFragmentation
//
// Author: H.P. Wellisch
//
// Modified:
// 01.06.2010 V.Ivanchenko moved constructor and destructor to the source
//
#ifndef G4LowEIonFragmentation_h
#define G4LowEIonFragmentation_h 1
#include "G4PreCompoundModel.hh"
#include "G4HadronicInteraction.hh"
#include "G4ExcitationHandler.hh"
#include "G4Fancy3DNucleus.hh"
class G4LowEIonFragmentation : public G4HadronicInteraction
{
public:
G4LowEIonFragmentation(G4ExcitationHandler * const value);
G4LowEIonFragmentation();
virtual ~G4LowEIonFragmentation();
virtual G4HadFinalState * ApplyYourself(const G4HadProjectile & thePrimary,
G4Nucleus & theNucleus);
static G4double GetCrossSection()
{
// clog << "area/millibarn = "<(hits)/static_cast(totalTries)/millibarn;
}
private:
G4LowEIonFragmentation(const G4LowEIonFragmentation &);
const G4LowEIonFragmentation& operator=(const G4LowEIonFragmentation &right);
G4bool operator==(const G4LowEIonFragmentation &right) const;
G4bool operator!=(const G4LowEIonFragmentation &right) const;
// Members
G4HadFinalState theResult;
G4PreCompoundModel * theModel;
G4ExcitationHandler * theHandler;
private:
static G4int hits;
static G4int totalTries;
static G4double area;
};
#endif