#ifndef SOFTWAREUNKNOWN_SEEN #define SOFTWAREUNKNOWN_SEEN #include "abstractSoftware.h" class softwareUnknown : public abstractSoftware { public : softwareUnknown(); virtual ~softwareUnknown() {;} virtual bool createInputFile(particleBeam*,unsigned int,unsigned int,string); virtual bool execute(string); virtual bool buildBeamAfterElements(string); inline string getColor() {return "#FFFFFF";} }; #endif